Bulletstorm’s entire set of cut-scenes were created by MetricMinds in summer of 2010. I worked on the project for just over six months in a small core team of just five people.The very first cutscene of the game at Minute 4:30 in the Video is an example of a typical dialog-scene in the game. I was responsible for two cut-scenes and worked on most cut-scenes in the game at some point, creating the lighting, synching the voice and face-animations, embedding into Kismet, placing particles and refining cameras based on the feedback from Epic Games and People Can Fly.

Leave a Reply