Crysis 3 was in development from 2011 until 2013. I worked on early prototyping and visuals as well as in support of marketing as a technical artist towards the end of production.
Crysis 2 was in development long before I joined Crytek – when I came on board, production was already going fast towards the finish line. I worked mostly on the ending cutscene and marketing assets.
Bulletstorm’s entire set of cut-scenes were created by MetricMinds in summer of 2010. I worked on the project for just over six months in a small core team of just five people. Read More